UI UX GAME DESIGNER
WWW.FIEND.GAMES
DESIGN
ART
ANIMATION
SCRIPTING
WIREFRAMES
LOCALIZATION
CONCEPTS (WIDE/DEEP/FINAL)
PRESENTATION MOCKUPS
INTERACTIVE PROTOTYPES
RESEARCH
STUDIES
COMPETITIVE ANALYSIS
USER RESEARCH
USER PERSONAS
USER, USABILITY TESTING
INFORMATION ARCHITECTURE
HEURISTIC EVALUATION
HCI PRINCIPLES
STORYBOARDING
WIREFRAMES
SITEMAPS, USER FLOWS
COPYRIGHTING
SYSTEM DESIGN
CAMERA DESIGN
COMBAT DESIGN
LEVEL DESIGN
DATA EDITING
DATA MAPPING
CHINESE MOC STANDARDS
GRAPHIC DESIGN
LOGOS, ICONS, FONTS
PIXEL, VECTOR
FRAME AND SCRIPTED ANIMATION
HIGH AND LOW POLY
ENVIRONMENTS AND VEHICLES
HARD SURFACE AND ORGANIC
TEXTURE, UVs
COLLISION, LODS
DESTRUCTION
PROJECT PLANNING
ESTIMATION
PRIORITIZATION
TASKING
DIRECTION
MENTORSHIP
AGILE, SCRUM
PRODUCT OWNER
COMMUNITY OUTREACH
VIDEO EDITING
VIDEO TRANSCODING
LIVE STREAMING
3 MONTHS
Unannounced Project
Formerly Sony Online Entertainment
4 YEARS 3 MONTHS
in partnership with Capcom, Team Ninja
2 YEARS 5 MONTHS
2001 - Graduated 2005