UI UX GAME DESIGN ART
WWW.FIEND.GAMES
Everquest Next boasted a fully destructible voxel terrain engine with skill based voxel-altering 3rd person combat.
A full suite of MMORPG lore, progression, economic and social systems gave everlasting replayability.
► Proprietary MMO Engine
► 1000+ players per zone
► Live Game Service
► Actionscript 3
DESIGN
WIREFRAMES
CONCEPT / PRESENTATION
DETAILED MOCKUPS
INTERATIVE PROTOTYPING
DOCUMENTATION
FINAL ART
ANIMATION
SCRIPTING
LOCALIZATION
RESEARCH
STUDIES
COMPETITIVE ANALYSIS
USER RESEARCH
USER / USABILITY TESTING
INFORMATION ARCHITECTURE
HEURISTIC EVALUATION
HCI PRINCIPLES
STORYBOARDING
WIREFRAMES
FLOWS
COPYRIGHTING
SYSTEM DESIGN
CAMERA DESIGN
COMBAT DESIGN
PLANNING
ESTIMATION
AGILE / SCRUM
EQNext featured combat far different from traditional macro heavy MMO gameplay.
EQNext's camera took inspiration from the best examples in the 3rd person action genre.
We opted for on-demand HUD elements over the traditional hot-button filled MMO HUD.