UI UX GAME DESIGN ART
WWW.FIEND.GAMES
Brave the harsh conditions of E.D.N. III as an intergalactic maintenance man.
Send T-Energy back home to save earth and earn a living for your family.
► Actionscript 2
DESIGN
WIREFRAMES
CONCEPT / PRESENTATION
DETAILED MOCKUPS
INTERATIVE PROTOTYPING
DOCUMENTATION
FINAL ART
ANIMATION
SCRIPTING
LOCALIZATION
RESEARCH
STUDIES
COMPETITIVE ANALYSIS
USER RESEARCH
USER / USABILITY TESTING
STORYBOARDING
WIREFRAMES
FLOWS
COPYRIGHTING
PLANNING
ESTIMATION
AGILE / SCRUM
Haunting music, flickering holographic animations and freezing cold art set the tone.
A full matchmaking suite is available through a simplified interface.
The progression sphere allows players to unlock upgrades towards their given playstyle.
HUD elements are displayed as needed, otherwise hidden.
Two pilotable mechs, each with a unique HUD, display game menus and all other information in-world on the vehicle itself.
Everything except for the front end and escape menus exist in-world, visible to the character.
A universal trading UI was created to serve the various NPC traders in the game.
I assisted with the creation of platform specific art and achievements.