UI UX GAME DESIGN ART
WWW.FIEND.GAMES
Fight in space and across distant planets in a state-of-the-art transforming gunship.
Defeat the enemy to discover the truth of your past.
► Actionscript 2
DESIGN
WIREFRAMES
CONCEPT / PRESENTATION
DETAILED MOCKUPS
INTERATIVE PROTOTYPING
DOCUMENTATION
FINAL ART
ANIMATION
SCRIPTING
LOCALIZATION
RESEARCH
STUDIES
COMPETITIVE ANALYSIS
USER RESEARCH
USER / USABILITY TESTING
STORYBOARDING
WIREFRAMES
FLOWS
COPYRIGHTING
LOW AND HIGH POLY
SHIPS, ENVIRONMENTS, PROPS
HARD AND ORGANIC SURFACES
UNWRAPPING AND TEXTURING
LODs, COLLISION AND DESTRUCTION
ANIMATION
FX
COMBAT DESIGN
LEVEL DESIGN
ENEMY DESIGN
PLANNING
ESTIMATION
A slow looping camera forshadows later gameplay while bringing ambiance to the menu.
Inspired by classic fighter planes.
Pilot X supported peer to peer multiplayer online and over LAN, Xbox Live and the PlayStation Network.
The player's ship shape-changes into 4 distinct modes. I modeled the AP Field and Multi-Missile modes.
I helped create numerous props for space and planetary environments.
I designed and created several alien ships.
I painted a few conceptual pieces for environment pre-vis.